Thursday's release was on Canada Day, so appropriately enough today's is on U.S. Independence Day.

This version makes several improvements to JJ2 levels. I forgot to mention that none of the JJ2 support would have been possible without Neobeo's documentation of the JJ2 file formats (available here). So, big thanks there!

Other improvements include Newspaz's fixes to enemies' shooting.
27/2/'14 10:43
I started to port jazz 2 to android. I managed to implement the main menu(Only new game works by now). The episode selection screen also works good but when it comes to loading the map... i fail. Character loading is going well but i have no idea how to load levels in android. I tried various methods but none worked. I would greatly appreciate if you would give me an advice or give me the code for that.
4/3/'14 13:50
Alister please reply. I really need your help :(
I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.

As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
  • The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved.
  • Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati.
  • When you load up a level, you'll be greeted by a planetary approach sequence.
  • In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.
Bonus levels
Today's release features an incomplete implementation of bonus levels. Gems can be collected and all levels can be completed, but road hazards do nothing.

There's also been more work on cutscenes, and the opening animation is now working.
30/4/'10 08:12
And soon those eyes will be blinking! :-)
Today's new version features scaling, added by Pickle. You can now play on a 640x400 screen as if it were 320x200, for example. This means that gameplay can be closer to the original on devices that have high-res displays.

By the way, recent weeks have seen new versions for the GP32 and the GP2X Wiz!
Yesterday's version introduced a bug which made it impossible to join multi-player games. This has now been fixed.
7/3/'10 03:53
I updated to the latest version. Everything looks okay except it seems like Jazz's normal bullets are shooting our of his ears? Other bullets look fine.
7/3/'10 12:39
It's a sort of half-old, half-new bug.

Previously, the player always shot from a fixed point. This was bad because it meant you couldn't shoot lower while crouching, so in the latest version the point is retrieved from the current animation.

In Jazz's falling animation, he does shoot out of his ears, presumably to account for people's delayed reactions. Every now and then, OpenJazz thinks Jazz is falling even when he isn't, which is why the bullets shoot out of his ears.

As well as fixing crouching, the changes mean that when Jazz is teetering on the edge of a platform, it no longer looks like he's shooting out of his... erm... posterior. You decide whether or not this is a good thing!