SourceForge
22 August 2009
OpenJazz is now on SourceForge.
This was done for a variety of reasons:
So, how's OJ development going? Well, I've rearranged the code into more files and - get this - folders. There's now a framework for adding new game modes, and I've used this to add a race mode. Additionally, the compatibility problem with J2E-generated level files has been fixed.
This was done for a variety of reasons:
- Other developers can now contribute code more easily. This means that the code for ports can now be re-integrated with the main codebase. It also means that there is less of a barrier for other people to contribute improvements.
- I usually wait until I have several new features before I release the latest version of the source code. Now there's an SVN repository, I can upload bug fixes and new features as soon as they're done.
- Bug reports and feature requests can be tracked in a more consistent manner. I've added a few example bugs to the tracker myself, feel free to add your own.
So, how's OJ development going? Well, I've rearranged the code into more files and - get this - folders. There's now a framework for adding new game modes, and I've used this to add a race mode. Additionally, the compatibility problem with J2E-generated level files has been fixed.
How about adding a command line parameter for enabling fullscreen support at launch?