The Mouse, the Bird, and the Carrots
3 July 2011
This is the first post in almost a year! Apart from Newspaz getting the first boss to work, most updates in that time have been bug fixes. Today's, however, introduces a few new tricks:
- Mouse-controlled menus.
- You can choose (in the setup menu) to be followed around by as many birds as you free. This makes the secret bird level... different.
- You can choose (again, in the setup menu) not to pick up carrots unless you need them. This can help prevent you running out of health, but you won't get the points.
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Jazz Jackrabbit 2 levels (bis)
4 July 2010
Thursday's release was on Canada Day, so appropriately enough today's is on U.S. Independence Day.
This version makes several improvements to JJ2 levels. I forgot to mention that none of the JJ2 support would have been possible without Neobeo's documentation of the JJ2 file formats (available here). So, big thanks there!
Other improvements include Newspaz's fixes to enemies' shooting.
This version makes several improvements to JJ2 levels. I forgot to mention that none of the JJ2 support would have been possible without Neobeo's documentation of the JJ2 file formats (available here). So, big thanks there!
Other improvements include Newspaz's fixes to enemies' shooting.
Anonymous
27 February 2014
I started to port jazz 2 to android. I managed to implement the main menu(Only new game works by now). The episode selection screen also works good but when it comes to loading the map... i fail. Character loading is going well but i have no idea how to load levels in android. I tried various methods but none worked. I would greatly appreciate if you would give me an advice or give me the code for that. Anonymous
4 March 2014
Alister please reply. I really need your help :( Jazz Jackrabbit 2 levels
1 July 2010
I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come.
As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features:
- The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved.
- Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati.
- When you load up a level, you'll be greeted by a planetary approach sequence.
- In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.
Bonus levels
27 April 2010
Today's release features an incomplete implementation of bonus levels. Gems can be collected and all levels can be completed, but road hazards do nothing.
There's also been more work on cutscenes, and the opening animation is now working.
There's also been more work on cutscenes, and the opening animation is now working.
Scaling
28 March 2010
Today's new version features scaling, added by Pickle. You can now play on a 640x400 screen as if it were 320x200, for example. This means that gameplay can be closer to the original on devices that have high-res displays.
By the way, recent weeks have seen new versions for the GP32 and the GP2X Wiz!
By the way, recent weeks have seen new versions for the GP32 and the GP2X Wiz!